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Lynked - Logger Bot

I was principal technical artist on Lynked and also created various characters. For this one I also modeled it with real world articulation in mind, similar to how we would do in toys. Responsible for all elements except concept.

Art Direction: Eric Kozlowsky
Concepts: Lise Elsoght, Arthur Gorin
Environment: Kjeld Pederson

Early toy style articulation testing before final high poly

Final turn table before texturing

Wireframe views

Wireframe views

Logger bot model, texture, and material in Unreal

Logger bot model, texture, and material in Unreal