I am a Principle Technical Artist and Character/Hardsurface artist with extensive team experience and a diverse technical background.
10 years experience in VR and game development
High poly sub-d modeling for hard surface assets
Sculpting high poly character and organic assets
Sculpting and articulation for toys and collectibles
Low poly modeling
Handpainted and PBR texturing
Basic character rigging
Version Control: Git
Engineering knowledge C#, C/C++, Python
- Optimize assets for performance while maintaining visual fidelity
- Solve complex technical challenges in rendering and shaders
- C++ & Blueprints for procedural environment tools and level generation
- Create variety of stylized humanoid, robot characters & customization
- Lead outsource character artists with paintovers and sculptovers
- Manage, provide artistic feedback, and integrate outsource characters
- Unreal optimizations for release on PC, PS5, XBOX Series X/S, Nintendo Switch 1/2, Steam Deck
Created characters and vehicles in a variety of styles for Toys and Collectibles. Worked on a number of licenses and styles ranging from Fortnite and Smooshy Mushy to Disney and Marvel/DC. Wrote various z-scripts and python tools to speed up work flow between 3D modeling and ZBrush.