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Don England
Principal Technical Artist
Cincinnati, United States

Summary

I am a Principle Technical Artist and Character/Hardsurface artist with extensive team experience and a diverse technical background.

10 years experience in VR and game development
High poly sub-d modeling for hard surface assets
Sculpting high poly character and organic assets
Sculpting and articulation for toys and collectibles
Low poly modeling
Handpainted and PBR texturing
Basic character rigging
Version Control: Git
Engineering knowledge C#, C/C++, Python

Skills

Hard Surface ModelingDigital SculptingLow-poly ModelingPBR TexturingHandpainted Texturing

Software proficiency

Unity
Unity
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      We Gotta Go!
    • Year
      2026
    • Role
      Principal Technical Artist
    • Company
      FuzzyBot
    • Video Game
      Lynked Banner of the Spark
    • Year
      2025
    • Role
      Principal Technical Artist
    • Company
      FuzzyBot
    • Video Game
      Empires Apart
    • Year
      2018
    • Role
      Character Artist
    • Company
      DESTINYBit

Experience

  • Principal Technical Artist at FuzzyBot
    May 2021 - May 2026

    - Optimize assets for performance while maintaining visual fidelity

    - Solve complex technical challenges in rendering and shaders

    - C++ & Blueprints for procedural environment tools and level generation

    - Create variety of stylized humanoid, robot characters & customization

    - Lead outsource character artists with paintovers and sculptovers

    - Manage, provide artistic feedback, and integrate outsource characters

    - Unreal optimizations for release on PC, PS5, XBOX Series X/S, Nintendo Switch 1/2, Steam Deck

  • Digital Sculptor at EleventyPlex
    Cincinnati, United States of America
    July 2018 - June 2019

    Created characters and vehicles in a variety of styles for Toys and Collectibles. Worked on a number of licenses and styles ranging from Fortnite and Smooshy Mushy to Disney and Marvel/DC. Wrote various z-scripts and python tools to speed up work flow between 3D modeling and ZBrush.