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We Gotta Go - Art & Tech

I was principal technical artist on We Gotta Go. Primarily working on shaders, lighting model, environment tech, character art, and performance.

Art Direction: Noah Maas
Concepts: Lise Elsoght, Arthur Gorin
Character Art: Kieran O'Sullivan

Simple tool for quickly setting up objects into corners - such as spider webs

Tool for procedurally modifying meshes. Could be run offline or at runtime to provide variety.

Procedural animation that dynamically actives during haunt events

Toilet paper vandalism with custom shader, blueprint, and vfx

Mr Bum character model, texture, and material

Mr Bum character model, texture, and material

Ghost Low poly bake.  Final in trailer

Ghost Low poly bake. Final in trailer

Responsible for toon shader with custom lighting, dynamic environment reactions, procedural light animation, several character outfits, and Mr Bum character model